FBX doesn't look good.
Once created, the animation looked good in preview.
First I tried to import fbx into blender. I didn't recognize the skeleton, this is how it looked.
After that, I tried to import the animation directly into UE4. As a skeleton, I specified the standard skeleton of a mannequin. And saw this error:
Failed to import 'D:\Projects\Animations\2\Result\Mage_Atack_Staff_3_Adult_Male\Mage_Atack_Staff_3_Adult_Male.fbx'. Failed to create asset '/Game/Objects/Characters/Mage/Animations/Mage_Atack_Staff_3_Adult_Male'.
Please see Output Log for details.
Can anyone help me?
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Hi Vitalii,
The output for our standard characters currently doesn't have mesh in the fbx. It seems that Blender and Unreal both have some issues related to importing skeleton-only fbx.
For Blender, there's a related post here and you can find the fbx import settings for our standard characters:
https://forum.deepmotion.com/t/60hm1mj/guidance-on-fbx-blender-settings
For Unreal, not sure if it is the exact issue that you've encountered, but we find that Unreal is not able to create skeletal asset without mesh. We suggest you upload a custom character to Animate3D and download the result to use in Unreal for the time being. We have filed a ticket to solve this issue.