Seeking Assistance with Animate 3D Service Issues
I am currently working on a project involving dance motion with the use of the Animate 3D service, and so far I've found the product to be quite impressive. However, I've run into some issues and was hoping to find some assistance and advice here.
When using videos of real dancers, the model generated raises its feet off the ground and lifts its knees without bending them during tiptoe movements. I've tried using the "foot locking" feature, which keeps the model's feet on the ground, but it still fails to accurately represent the tiptoeing motion in dance, and the knees don't exhibit a slight bounce. Is there any method or trick to adjust for this, to achieve more natural tiptoe movements and elastic knees?
The hand tracking feature seems to generate quite inaccurate motions. This greatly affects the quality of our motion data, which is crucial to our project. Has anyone encountered this issue and if so, how have you improved the results of the hand tracking?
I appreciate any suggestions or help. Looking forward to hearing everyone's thoughts and experiences.
Hello, same problems like 1. an 2. with my animations, further more i see no head rotation
in my animations. I need a very good mocap for animations to produce cinematic scenes
with digital actors, talking and gesturing, moving like in real live, but till now in my first test with deepmotion the videos i took with myself are really good, but the animation coming back is not usable in this quality ....
I like deepmotion and hope problems can be solved ....