Avaturn to UE5 Issues
I'm having issues with an avaturn avatar in Unreal Engine. When I import the FBX the materials. especially for the eyes and hair are all messed up. I improve it a bit in the materials editor but cannot get it to look as its supposed to.
I then tried to export as GLB from DeepMotion and i imported the model and it looks great. The body tracking animation works, however, there is no facial animation. When I check the GLB in other programs the morph targets are there but not when I import it into UE5, even with "import morph targets" checked. Does anyone have a solution to either of these issues?