Exported FBX does not include the texture/material shown in the animation
I created a standard character/avatar in the Animate 3D tool (note that I did not upload any custom character of my own). After creating the animation with this character, I downloaded the fbx file and imported it in UNity and extracted the material from the fbx model. But the material does not have the original color. In the animate 3d video, the avatar's clothing and skin have normal human-like color, but in Unity, they appear with a metallic color. How can I export the fbx with the material/texture shown in the Rotoscope editor?