Animation Skewed -- Help?

The animation has a skewed angle with the closest side smaller and farthest side larger relative to the angle of perspective. This results in the entire animation at about a 30° angle toward the camera.

 

Has anyone experienced this? Suggestions?

 

Adjusting the bones in the editor has no useful effect because they move along the perspective lines and can't be rotated for whatever reason.

 

Adjusting the angle after downloading IS possible but is so time-consuming, I might as well just animate by hand. 

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  • Ronald Flowers  Here are a few suggestions to fix the tilting problem:
    1) Only include one shot in a clip that includes only a single fixed camera setting. Your uploaded clip has multiple shots which is not easy for AI to calibrate the camera.
    2) Your camera len is probably pointing downwards that may also induce such tilting. Try to mount the camera on a tripod at the same height of the person's chest and make the camera lens in parallel with the ground plane.
    3) If possible you can start the clip by facing the camera and performing a T-pose for 1 second before you turn to the side to do the punches. The T-pose in the beginning of the clip will help the AI to calibrate the camera.


    Let us know how the above suggestions work for you.
     

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    • If you look at the 3 animations I've tested, the first has several actions and was pretty level. It was a cheap camcorder (Sony HDR CX405) with a smaller lense on a tripod (6-8 feet).

       

      The second, which is in this post (also multiple actions) is at an angle. The camera a Cannon 7ti and is on a tripod. However, it is lower with a slight upward tilt for the confined space (8-12 feet).

       

      The third is also at an angle similar to the second. It's a single action. The camera is on a tripod and is level. It's the same Cannon 7ti at 15-20 feet.

       

      I'll do the next with a GoPro Hero 7 and see how that goes.

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  • I experimented with doing a T-pose. This does perform a little better but as you can see, there is still a tilt toward the camera.

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    • Ronald Flowers Thank you for the feedback. How about position the camera a bit lower and make the camera look "up" a little bit instead of look "down" at the character ?

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    • GongfuTiger I attempted that on the second round with the Cannon 7ti. The camera was about waist high with an upward tilt.

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  • So far the best results are from the GoPro and the Sony HDR. I tried with and without T-pose. With T-pose is straighter, but both are better than the Cannon 7ti.

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    • Ronald Flowers Glad that you found some settings that worked  for you! The type of lens probably played a more important factor than the body of the cameras. What type of lens did you use with Go Pro, Sony HDR and Cannon 7ti? Are they in telescope or wide angle settings ?

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    • GongfuTiger Both the Sony and GoPro are stock. Whatever they have built in. The Sony does have 40x mechanical zoom with some digital zoom capability. I don't think the GoPro has anything special. The cannon has an EFS 18-135mm set to the widest field of view. I just have the one lens though.

      The goal now is to get consistent usable results. If I can do that, then I'll upgrade.

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    • Ronald Flowers Good luck!  Here are some sideview videos that worked well from Endless Reference. You can reference the camera angle and zoom of their settings:

      https://www.youtube.com/watch?v=CVHrRlRYgl8

      Also if some of your fast punches got lost you can shoot the video in slow motion (2x-4x) and then use the Speed Multiplier feature to setup the 2x-4x multiplier to help the AI to capture the fast motion.  Such will need the higher FPS (i.e. 60FPS - 240FPS) and Speed Multiplier support from the paid plans. Just want to mention these as potential options to improve the capturing of fast motions.

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