Which versions of Unity and Unreal DeepMotion Avatar supports
Hello everyone. I'll start out with a quick introduction! My name is Felix Lam and this will be my first time on this forum. I'm a student at the University of Central Florida and I'm a Game Design major. So as I was thinking about using this for a summer game workshop, I wanted to know which versions DeepMotion Avatar supports.
I was searching over the overview document for Unity and Unreal and it lists the versions in which the SimRig Editor was used in:
Unity 2017.2.0f3
Unreal 4.17.1
I was wondering if only these versions and newer would be compatible or if I could use a version that's a little older like maybe Unity 5.6.2 and possibly a slightly older version of Unreal because that's the current setup in our labs.
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I can confirm this works for 4.19.2
You have to make sure you put the plugin into a C++ project and then follow the steps on https://deepmotion.com/documentation/avatarEditor/site/Unreal-Integration-and-Deployment/unreal-overview/
You get an error saying module can not be found if you try to use a blueprint project.