Avatar Physics Engine for Unity!

  • updated 6 yrs ago

A special update for our Avatar Physics Beta Users:

It's been an exciting year for DeepMotion (formerly Midas Touch Interactive). We have been focusing on core technology development, and have made major gains in bringing digital characters to life. What's next? Leading AI-driven, physics-based animation to new heights! 
Your involvement in the R&D of our technology has been invaluable in allowing us to elevate our goals—so we've created a special early release package, just for you.

DeepMotion is proud to bring Avatar Physics Engine users a new and improved integration for Unity Windows! You will be the first to experiment with this software before it is released as one of many features in our forthcoming Avatar product.

Fill out our 5-minute form to get started immediately, and stay tuned for updates about Avatar.***

Our full Avatar Product builds upon our one of a kind physics engine for effortless 3-point tracking, a self-balancing lower body, and real-time responsiveness to environment. Avatar will take social VR experiences to the next level and transform traditional keyframe animations into physics-based simulations. Users will also be able to create AAA dynamics with our soft body simulation technology.

***Edit 11/20/2017: The Avatar Physics Engine beta sign up is closed. However, the physics engine is one of many features available through DeepMotion Avatar, our interactive character engine. We are currently in a closed alpha for DeepMotion Avatar. If you or your team would like to be one of our product testers, please submit this application.

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