Unity/WebGL Platform Support is Coming

WebGL platform support was implemented as shown in the demo. Which means Avatar  developers will be able to show case their creations to their prospective users now via a web browser without requiring the users downloading or installing anything.

The procedure for making WebGL build:

  1. download (or checkout and compile) and “install” the emscripten SDK version we recommend (latest)
  2. run the regular Unity WebGL build
  3. run the post-process build (it requires the user to point to EMSDK directory root and that the regular build artifacts are in place)
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