Deepmotion character -> blender -> shape keys -> iclone

is there any documented workflow to take my deep motion character (with shape keys) into Blender and then have the ability to import to iclone so that I can do some auto lipsync in iclone vs. running a baked animation out of deep motion. I'd surely appreciate the guideance.

Reply Oldest first
  • Oldest first
  • Newest first
  • Active threads
  • Popular
Like Follow
  • 1 mth agoLast active
  • 10Views
  • 1 Following