Blendshapes export

Hello, I have a question about the face tracking; once I downloaded the animation as an FBX  with a default character with the face tracking enabled, ¿Is it possible to apply the default character's blendshapes to a costum character in Blender?

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  • Hi Tomas,

     

    If your model has the 52 ARKit blendshapes, yes you can apply the blendshapes to a custom character in Blender by copying the animation curves. If these blendshapes are present, you can also upload your custom character to our platform, and the animation will be automatically applied.

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    • Nicky-DeepMotion Thank you.  ¿Does it still work if my model has 39 blendshapes?.

      According to the FAQ about the face tracking it needs 39

       

      Here's the information that it was given to me a couple of weeks agohttps://blog.deepmotion.com/2021/07/02/animate3d-facetracking-faq/

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  • Yes, it will work if your model has the 39 blendshapes required in our documentation.

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    • Nicky-DeepMotion thank you!!!

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  • Tomas Concha

    @yaoling1997 created a tutorial

     

    to demonstrate how to use DeepMotion Animate 3D, Blender and Unity to create MMD body and facial animation from videos. In the tutorial a Python script was provided to map the ARKit blendshapes used in DeepMotion outputted FBX to the MMD blendshapes. Also it walked through the process to render the MMD animation in Unity. #DeepMotion #Blender #Unity #MMD #Animation

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